Meridia:
The Southern East Kingdom
Land
of Myths
On
the southern east borders of Emania lies Meridia. Sweeping out
across plains and desert, the land takes on a more green, fertile
scenery. Rising sharply from the flatlands, the Thunder Peaks
mountain range stretches across the northern section of Meridia, a
natural deterrent from raiding enemies, such as the Emperor Vyras.
As you travel south through the mountains, the
almost tropical climate presses upon you through the lush greenery
and exotic people. Most regions are farming communities, exporting
crops such as sugarcane, indigo, cotton, wheat, various fruits and
metals. The cities are most distinguished by the rising metal
towers that serve as both central community halls, and watchtowers
for the infamous Dragon Rider leagues.
As most of Meridia is on a long
peninsula, as you travel south, more and more fishing and sailing
ports are visible. Meridian sailors are some of the best seafarers
in the realm, having been raised from childhood to know the sea
better than themselves. As you reach the most southerly tip of the
peninsula, the Dragon Teeth Mountain range rises to the east,
stretching across most of the coast and inland. To the west,
the Orkinias islands stretch out further south west, known for
their beautiful climates, and mysterious legends.
People
and Culture
The
people of Meridia are submerged in their own cultures and colorful
living; not just one group can be defined amongst a throng of
natives. Freedom of religion and a long history of semi-isolation
has kept most of the country's quality of life intact. This,
combined with their deep pride in their monarch and institutions,
has left the country independent from the rest of Abyssia.
Taureal: Capitol
of Meridia
High in the Dragon Mountains, a
rising city of metal, brick and legends rise. Founded nearly three
millenniums ago, Taureal remains the center of the country's
activities, as well as her Majesty's home.
Circled by a rising wall of steel and stone, the capitol of
Meridia has become a fortress against any outside attacks. Having
its own substantial army, training facilities, and the legendary
Dragon Riders base of operation makes it one rather very difficult
target for the Emperor's efforts of conquering.
Inside the walls, life remains timeless for those who call the
capitol home. Politicians flock to the domed castle in conference
with her Majesty, merchants hawk their wares in the sidewalks of
the pavilions, and families take refuge in feeling safe within the
city walls. Taureal is also a major hub for the Resistance and the
Allies of the Resistance. A haven that has often seen key people
in the fight against the Emperor pass by in the night, or stay at
one of the inns on Fairgrove road.
All of this, coupled with the culture of the country has made
Taureal one of the more influential capitols of Abyssia, providing
needed supplies and support in the fight against oppression.
Other Cities
Orlands |
Island City
Fruits & Seafood |
Makitan
City |
Borough outside
of Taureal |
Millshire |
Farming
community just south of the Emanian border |
Blue
Waters |
Island city east
of Orlands |
|