In order to
master the arts of magic in Abyssia, one must know thoroughly his
or her elements. For example, Zumalek, the evil sorceress, has
already attracted the elements of Water, Wind, and Light; she now
can create a lightning, chain-reaction bolt.
Zumalek steps back away from the goblins.
As a mystic wind builds around her in a small twister, lightning
strikes in the dark blue night sky behind her. The winds twirl up
into the sky suddenly, as a storm is created in a radius of 5 feet
enclosing the goblins. A puddle is quickly formed, while the wind
that twirls up brings down a lightning bolt into the water.
In this example, Zumalek used 3
elements: wind, light, and water.
Now we will see how a Necromancer
would bring raise an undead using the elements of Earth and Dark.
swings his wand with a flick of his wrist creating a black sphere
to appear mysteriously. The Necromancer manipulates the sphere’s
movements with a chant as the sphere itself glows with a green
aura. There sphere ducks down into the green grass—the earth
absorbing it. Not a moment later a head rises from the ground
followed by a body growing.
The Following are examples of what can be created by each element
to mix with other creations; thus, cast a spell. Note, although
you see them printed here, that does not mean you cannot make
creations of your own. In fact, we do not wish to give all
creations available for three reasons:
- We cannot say what can’t be
created with the elements of magic for it would be unwise to
say that we know them all.
- We would like to see
creativity in you and find out or invent your own creation
with logical explanation of course.
- It would take at least an eon
to find out what we can do and not do with these elements.
general Elements, Spiritual, and Schools of Magic.
Wind - Create Missile, Add
Earth – Teleport, Manipulate Gravity.
Fire - Create Flame, Add Heat.
Water – Rain, Flood.
Dark – Create Shadows, Make unholy.
Light – Lightning with out control, Create Light
Illusions - Create Illusions.