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               Adventuring
              in Abyssia 
               
              The
              World of Abyssia is not a quiet, uneventful habitat as most would
              wish. Battles of both Weapons and Magic occur frequently across
              villages and metropolis, often forcing simple civilians to engage
              in the battles of Good versus Evil, as well as the simple struggle
              to merely survive. Unexplained occurrences often provoke
              adventuring parties of the courageous, weak, greedy and just plain
              curious to seek out these events for both treasure and glory. 
              
               
              Adventures
              can occur anywhere and at any time in Abyssia. The #HarborHouse
              has seen its share of would-be heroes and many a drama has
              unfolded on its floors. For a more controlled environment to
              conduct the adventure, the Creators will call your attention to
              the location *A Room name that you may then /join*, if you dare. 
              
               
              Adventures,
              also known as Quests, are Free Form based. This means the Ops will
              narrate the setting, NPC's and the reactions of environment meets
              player. Your part is to simply be yourself. Or better yet, embody
              your character. Based on your participation via use of
              descriptions, actions, character history (if a thief, mage,
              fighter, etc) and so forth, the Ops will determine what reaction
              or consequence you are dealing with. This can simply be a
              conversation between a party and an informative. Or a more complex
              Fight scene.  Here are
              a few things to remember: 
              
               
              
                - Always
                  try to be exact and precise in your descriptions. Merely
                  saying "/me checks for traps" won't get you anywhere
                  if the Op does not know what you may be looking for or where.
                  State what profession and race your character is if it would
                  apply to the situation. This can be greatly helpful in the
                  long run and can make for a most enjoyable Adventure
                  experience for all. 
 
                   
                   
                - When
                  it comes to a more complex fight scene or where the adventure
                  party has split up, please be considerate as the Ops may have
                  their attention diverted for some time. Fight scenes will
                  sometimes use dice, ONLY to determine Initiative or the flip
                  of a coin. Dice is only brought in on the Ops discretion and
                  may be totally disregarded otherwise. In other words, it is
                  you and your role-playing that guides the Op, not just a roll
                  of dice. 
                   
 
                  
                   
                - Please
                  be realistic when adventuring. If you are a beginning Wizard
                  or Scholar, you aren't going to be "Mr. Rambo" with
                  a number of weapons just going at someone. The Ops have access
                  to all character files, and WILL ask you for your character
                  profession: if it does not add up to your character's actions
                  you can be asked to change back to In Character terms or
                  leave, depending on the Ops. Remember: It is you who has
                  created your character, within our guidelines and to mutual
                  standards. For the inexperienced thief, to be able to rob an
                  army and walk away unscathed just isn't plausible and cheapens
                  the experience for all.  This
                  is just generally unnecessary.
                   
 
                  
                   
                - Please
                  follow both #HarborHouse rules and Game rules when
                  adventuring, it makes for an easier Quest and more fun for
                  others. Above all else, have fun!
                  
                  
 
               
              Treasures
              from adventures will be rewarded upon the Ops discretion, allowing
              the character to enhance their storyline and give different
              aspects to the character's development. BUT: This is NOT a game of
              "Levels" and "XP" and "I have more stuff
              than you do". This is NOT a place where you exist on a
              "Character Sheet". You bring your character to life, and
              do so unencumbered.
              This
              game was created for the fun and love of Role Playing, not just
              giving your characters neat toys and high levels. Too many other
              RPGs, once holding promise and potential, were dragged into the
              gutter and became defunct due to the Level and Item fiascos. We
              will not change our position on this, so don't ask :P Thank you :) 
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