Adventuring
in Abyssia
The
World of Abyssia is not a quiet, uneventful habitat as most would
wish. Battles of both Weapons and Magic occur frequently across
villages and metropolis, often forcing simple civilians to engage
in the battles of Good versus Evil, as well as the simple struggle
to merely survive. Unexplained occurrences often provoke
adventuring parties of the courageous, weak, greedy and just plain
curious to seek out these events for both treasure and glory.
Adventures
can occur anywhere and at any time in Abyssia. The #HarborHouse
has seen its share of would-be heroes and many a drama has
unfolded on its floors. For a more controlled environment to
conduct the adventure, the Creators will call your attention to
the location *A Room name that you may then /join*, if you dare.
Adventures,
also known as Quests, are Free Form based. This means the Ops will
narrate the setting, NPC's and the reactions of environment meets
player. Your part is to simply be yourself. Or better yet, embody
your character. Based on your participation via use of
descriptions, actions, character history (if a thief, mage,
fighter, etc) and so forth, the Ops will determine what reaction
or consequence you are dealing with. This can simply be a
conversation between a party and an informative. Or a more complex
Fight scene. Here are
a few things to remember:
- Always
try to be exact and precise in your descriptions. Merely
saying "/me checks for traps" won't get you anywhere
if the Op does not know what you may be looking for or where.
State what profession and race your character is if it would
apply to the situation. This can be greatly helpful in the
long run and can make for a most enjoyable Adventure
experience for all.
- When
it comes to a more complex fight scene or where the adventure
party has split up, please be considerate as the Ops may have
their attention diverted for some time. Fight scenes will
sometimes use dice, ONLY to determine Initiative or the flip
of a coin. Dice is only brought in on the Ops discretion and
may be totally disregarded otherwise. In other words, it is
you and your role-playing that guides the Op, not just a roll
of dice.
- Please
be realistic when adventuring. If you are a beginning Wizard
or Scholar, you aren't going to be "Mr. Rambo" with
a number of weapons just going at someone. The Ops have access
to all character files, and WILL ask you for your character
profession: if it does not add up to your character's actions
you can be asked to change back to In Character terms or
leave, depending on the Ops. Remember: It is you who has
created your character, within our guidelines and to mutual
standards. For the inexperienced thief, to be able to rob an
army and walk away unscathed just isn't plausible and cheapens
the experience for all. This
is just generally unnecessary.
- Please
follow both #HarborHouse rules and Game rules when
adventuring, it makes for an easier Quest and more fun for
others. Above all else, have fun!
Treasures
from adventures will be rewarded upon the Ops discretion, allowing
the character to enhance their storyline and give different
aspects to the character's development. BUT: This is NOT a game of
"Levels" and "XP" and "I have more stuff
than you do". This is NOT a place where you exist on a
"Character Sheet". You bring your character to life, and
do so unencumbered.
This
game was created for the fun and love of Role Playing, not just
giving your characters neat toys and high levels. Too many other
RPGs, once holding promise and potential, were dragged into the
gutter and became defunct due to the Level and Item fiascos. We
will not change our position on this, so don't ask :P Thank you :)
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